Now I'm not talking about removing all cover from capture zones as that'd be madness and if anything unfair to the light/medium tanks. I guess I'll cover my team mates whilst they're completely blocked from my line of sight. Italy is a prime example as to what is wrong with the map design right now, wide open fields that are perfect for sniping, except all of the zones are smothered in buildings. It has to give up the capture zone before there's any chance of even shooting the enemy tank. Take the capture points for example, all of them are protected by large buildings that a sniping tank cannot defend as the enemy tank waddles up to them hiding behind the buildings and then captures the point completely risk free as the defending tank's sightline is completely blocked off unless it throws away all of its advantages and rushes to the zone itself. Stupidly designed or placed obstacles making heavy tanks obsolete. This may be great fun for a light tank but for a heavy long range slugger these are awful and the thing that annoys me is that there's a nasty trend growing with each of Gaijins maps maybe starting with the Ardennes map. There are no real ambush/sniping positions but tons of areas where you can be shot from all different angles. Now these maps are pants anyways as they're all inspired by Call of Duty I could almost swear it, no long sightlines nor any actual meaningful cover just obstacles in the way of where you may want to go that force tanks into these close quarters style battles. Nothing but American Desert, Finland, Sweden and the Chernobyl looking map with the apartments on one side and the field/road on the other. I had a couple of hours with the Wonkeror last night hoping to maybe get a couple of games at "Fire Arc" or even "Eastern Europe" but nope. These maps (later tiers) are absolutely crap for anything that isn't a fast reloading medium/light tank. One map posted by Church of GTA includes some speculative roads and borders, as well as the more concrete details taken from the leaks.Hello ladies, gentlemen and possibly camel. Other projects hosted outside the forums have more complete maps in the works, including mini-map segments taken from the leaked footage. It's slow going, with much of the main GTA Forums discussion working out how to most accurately map the leaked content without including images that can't be posted in the community. With much of the leaked footage displaying in-game coordinates, fans have created bare-bones maps picturing where each location sits in relation to the rest of them. This time, the map is being created from the leaked footage, with fans often getting creative in order to get around Rockstar's copyright restrictions. The project is reminiscent of a fan-made GTA V map created by GTA Forum users, who used the game's promotional footage and screenshots to get an early view of Los Santos. As reported by Kotaku, this includes a number of map-building efforts, with players using the leaked footage to put together an early estimation of GTA 6's huge open world. As Rockstar gets on top of this week's massive GTA 6 leak with sweeping copyright takedowns, fans are working to piece together their own resources from the early footage.
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